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Information Security eLearning Interface
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eLearningComplianceArticulate Storyline 360

INFORMATION SECURITY

A gamified security training pathway built around real threats, including an actual phishing email, a live vishing call, and an interview with someone it happened to.

THE PROJECT

Places for People's existing information security training was losing learners before they finished. The interface was the problem, but the approach was too. Abstract compliance content about theoretical threats does not change behaviour. The rebuild started from a different question: what if the training felt like the real thing?

01

SCOPE

  • End-to-end redesign including market research and full stakeholder collaboration
  • Gamified pathway with points, badges, leaderboard, and an Information Security Passport on completion
  • Real-world threat simulations, including actual phishing emails and vishing call scenarios embedded in the course
  • Multimodal throughout: every audio element is transcribed, making every screen readable without sound
  • Internal interview with a real phishing victim as the course finale
  • Internal photo shoots for custom imagery
  • Extensive UAT before launch
02
Information Security eLearning Interface

BUILT WITH

The Right Tool for the Job

Storyline for the interactions and the immersion. Real-world assets and multimodal design for the reach.

ARTICULATE STORYLINE 360

Gamification and real-threat immersion

This course needed to do something most compliance training does not: it makes the threat feel real before it happens to you. Storyline gave us the control to build experiences that went far beyond a knowledge check.

  • Gamified pathway with points, badges, and a leaderboard running throughout
  • Learners receive and respond to a real phishing email embedded directly in the course
  • A vishing call scenario plays out in real time — learners have to spot it and act
  • Branching decisions with real consequences, not just correct and incorrect feedback screens
  • Information Security Passport awarded on completion — a tangible, earnable outcome
  • Clean, intuitive UI designed specifically to replace the navigation failures of the previous course
Articulate Storyline 360 Gamification Interface
MULTIMODAL DESIGN + REAL-WORLD ASSETS

Built for every learner, not just the ones who learn like you

A multimodal approach was not an afterthought; it was a design principle. Every audio element is transcribed, every interaction works without sound, and the course closes with something no amount of animation can replicate.

  • ElevenLabs voiceover throughout — professionally directed, consistent across all modules
  • Full audio transcription for every spoken element — accessible to all learners regardless of environment or need
  • Adobe Illustrator and Photoshop for custom visual assets and scenario graphics
  • Internal photography used throughout for realism and brand relevance
  • The course finale: a real, recorded interview with an internal colleague who was a phishing victim — their account, in their words, as the last thing learners watch before certification
Multimodal Design and Real-World Assets

INSIDE THE COURSE

Learner Experience

Gamified Journey

Gamified Journey

A gamified learning pathway where progress, points, and a leaderboard make the stakes feel real from the first screen.

Phishing Simulation

Phishing Simulation

Learners receive an actual phishing email and have to identify, assess, and respond to it correctly. Rather than a simulated screenshot, the real thing is embedded in the interface.

Vishing Call

Vishing Call

A vishing call scenario plays out in real time, allowing learners to listen and decide whether they are being manipulated.

Multimodal Design

Multimodal Design

Every audio element is transcribed throughout, ensuring the course is fully multimodal by design rather than as an accessibility add-on.

Microlearning Chunks

Microlearning Chunks

Modules capped at under 15 minutes with microlearning chunks keeping the pace up across the full pathway.

Human Stakes

Human Stakes

The course ends with a real internal interview with a colleague sharing what it was like to be a phishing victim, making the stakes human before the passport is awarded.

HOW IT WAS DELIVERED

Published as a SCORM package and deployed to the Places for People LMS. Extensive UAT testing confirmed all branching, gamification logic, and tracking worked correctly before a single learner saw it. Accessibility standards were embedded from the first design decision rather than reviewed at sign-off.

Responsive Output

Impact

Behaviour-focused design built to change what people do, not just what they know.

NavigationFrustration eliminated through rebuilt UI
AuditableClear compliance outcome via Security Passport
WiderAccessibility reach through full multimodal design
BehaviourFocused design built to change what people do
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